Requirements: Companion Fergus v2
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After a long wait I'm finally ready to release Kyle as a companion. For those who don't know him, he's the first character I ever created for Oblivion and one of the few I played in Morrowind. To create this mod I simply combined Kyle's assets with the awesome Companion Fergus by Marcos (aka Sylar0712 or Marek0712). So this is nothing more than a cosmetic patch and requires the original Companion Fergus mod to work. The result is a fully voiced companion with a unique appereance, unique equipment and an immersive background story. The romance option is also availabe: at a certain point of the story you'll be offered the chance to flirt with him regardless to your gender.
As a member of the Thieves Guild, Kyle can unlock any doors or chests as long as he has lockpicks in his inventory. In battle he can cast restoration magic and heal all party members at once with a powerful AoE spell. He has his own mount too, a paint horse named Pangareh. You can meet him at Ra'sava Camp on the Golden Road between Kvatch and Skingrad, a mini event will start when you get there. If you can't find the place type "coc rasavacamp" in the console menu and you'll be teleported there.
Kyle comes equipped with his own armor, casual clothes, sleepwear, underwear and weapons. Here's a list of his items with the corresponding console codes. Replace XX with the proper modindex. A modindex is a two-digit number which reflects the position of a mod's esp/esm in your load order. OBMM can help you identify the correct modindex.
XX00EEE1 - Torso
XX00EEE2 - Legs
XX00EEE3 - Hands
XX00EEE4 - Feet
XX00EEE5 - Underwear
XX00EEE6 - Pajama Shorts
XX00EEE7 - Bard of Senchal
XX00EEE8 - Key Necklace
Geralt's Raven armor
Staff of Eden
The original Companion Fergus by Sylar0712 is required for this mod to work. To install it follow these simple steps:
1) Download Companion Fergus v2 by Sylar0712, unpack the archive and copy CompanionFergus.bsa and CompanionFergus.esp to your Oblivion data folder;
2) Download FCM Companion Kyle by Room207 (Mirror), unpack the archive and copy CompanionFergus - Kyle.bsa and CompanionFergus - Kyle.esp to your Oblivion data folder (copying CompanionFergus.pdf is optional and doesn't affect the game);
3) Make sure that CompanionFergus - Kyle.esp is loaded after CompanionFergus.esp using a load order sorting tool of your choice (e.g. TES Mod Manager).
N.B. OBSE and Blockhead are recommended but not needed. The double wield script for the Chakrams will probably work without, although I couldn't test it.
I'd like to thank the following people for their contribution to this project. Please give me credit and get their permission if you want to use the assets from this mod.
Room207 - undersunandsky.blogspot.it
Companion Fergus v2
Sylar0712 - www.nexusmods.com/oblivion/mods/37157/?
SkyHair Male 17
Geonox - geonox.blogspot.se
Apachii - www.nexusmods.com/skyrim/mods/10168/?
Originally based on the Lop-ears Elf II mesh by
KKK kumakumakokuma (Tennoji Yukisuke)
Based on Original Sim Mirador by Lunar Eclipse
The biggest thanks of course goes to Marcos for creating Fergus! If you like this mod please don't forget to endorse his original Companion Fergus v2.
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This is the Caranthir armor from the Witcher 3 ported by mr. awesomeness aka Myst42. I have no merit in the creation of this mod, in fact he did all the hard work for me. I just did some refinement and touch-ups like adding ground models and menu icons, fixing a couple of textures and the normal maps, compiling the plugin. This armor can be purchased from Tun-Zeeus at The Dividing Line in Leyawiin.